1 // invert.h
2 //
3 // Copyright (C) 2003, 2004 Jason Bevins
4 //
5 // This library is free software; you can redistribute it and/or modify it
6 // under the terms of the GNU Lesser General Public License as published by
7 // the Free Software Foundation; either version 2.1 of the License, or (at
8 // your option) any later version.
9 //
10 // This library is distributed in the hope that it will be useful, but WITHOUT
11 // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
12 // FITNESS FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public
13 // License (COPYING.txt) for more details.
14 //
15 // You should have received a copy of the GNU Lesser General Public License
16 // along with this library; if not, write to the Free Software Foundation,
17 // Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
18 //
19 // The developer's email is jlbezigvins@gmzigail.com (for great email, take
20 // off every 'zig'.)
21 //
22 module noise.mod.invert;
23 
24 private {
25     import noise.mod.modulebase;
26 }
27 
28 /// @addtogroup libnoise
29 /// @{
30 
31 /// @addtogroup modules
32 /// @{
33 
34 /// @addtogroup modifiermodules
35 /// @{
36 
37 /// Noise module that inverts the output value from a source module.
38 ///
39 /// @image html moduleinvert.png
40 ///
41 /// This noise module requires one source module.
42 class Invert : Mod
43 {
44 
45   public:
46 
47     /// Constructor.
48     this()
49     {
50         super(this.GetSourceModCount());
51     }
52 
53     override int GetSourceModCount () const
54     {
55       return 1;
56     }
57 
58     override double GetValue (double x, double y, double z) const
59     {
60       assert (m_pSourceMod[0] !is null);
61 
62       return -(m_pSourceMod[0].GetValue (x, y, z));
63     }
64 
65 };
66 
67 /// @}
68 
69 /// @}
70 
71 /// @}